

While the original game had little more to do than run, film, and push buttons to start mechanical equipment, Outlast 2 makes a conscious effort to “gamify” itself. While settling myself in for another panic-inducing, sprint-filled journey through hell, I was surprised to discover quite a few additions to the Outlast formula. It’s a great place to start the story, feeling instantly fresh but also familiar to the opening of the original game, with the added drive to go deeper into the nightmare to find Lynn, rather than just happening upon answers like the original game’s protagonist, Miles Upshur. What he finds instead is a brutal, sex-obsessed religious cult, who have no qualms about murdering children en masse and raping women. Injured, panicked, and with nothing at his side but his night-vision enabled camera, Blake sets off into the night to find his wife in potentially hostile territory. Waking up in a sea of flames, Blake discovers that his wife is nowhere to be found near the wreckage of the downed helicopter. Searching for answers to the mysterious circumstances of her death, the crew’s helicopter experiences unexpected technical issues and crashes directly into the heart of the area they were investigating. We play as cameraman Blake Langermann who, along with his investigative journalist wife Lynn, rents a helicopter to fly over a region where a young pregnant woman was murdered. I’ll be damned if that’s not more or less exactly what Outlast 2’s problem is. Interestingly enough, when I was readying up to review Resident Evil 7 a few months ago, one of the primary concerns from fans was that the series was losing its identity by taking too much inspiration from other popular horror games. Outlast 2 suffers from what I can only imagine is a change in direction midway through development – a shift that almost totally abandoned what the first half of the game was trying to do.

It’s stunningly gorgeous to look at, and the environments may be some of the most heavily detailed and painstakingly crafted this side of Resident Evil Remake – but it is also a very confused (and consequently confusing) game that has too many strange decisions to ignore. It is a good game and I enjoyed my time playing it. Outlast 2 is good, let me get that out of the way. What did I think of its sequel? Well, it’s one of the most perplexing mixed bags I’ve encountered in a while. I loved the original game and was eager to sink waist-deep into the blood of this universe again. Red Barrels’ sequel to the infamously gruesome Outlast – a chase-oriented horror game that focused on a “found footage” aesthetic using a night-vision enabled camera – is finally hitting store shelves. It's bad and there is no excuse for that.After years of waiting, the day is finally upon us. Basically: By playing the game you won't get everything. You even said it yourself "at first was bad". The storytelling of this game is just garbage. The story actually quite interesting once you get it It's not about being lazy or being too stupid to get the story, get that crap out of here.

Aaand some people are just complaining but they're actually " lol this game sucks because i don't get the story and i'm too lazy for understanding". Outlast 1 was scarier, but the following game was still the better one. To be honest, I like psyche-horror a lot more and Outlast 2 did a great job with the flashback that Blake had. I guess that too many people only concentrate on jumpscares or any other scary things and that's why most of the people are disappointed of Outlast 2. It is also the setting/story that matters, and Outlast 2 was way better than the first Outlast in terms of story etc. Originally posted by Leo cs.money:In my opinion, the first Outlast was the scarier one, but I think the "horrorfactor" does not make a game good.
