
frequency of 3 will cause the vehicle to be three times more likely that it would be normally). The file specifies frequency (see the game data for more info) with which the specified vehicle will appear (e.g. patch we extracted the information to separate files named "/def/country//ai/.sii" where is name of the country this information is for and is type of the vehicle.

This created unnecessary conflicts between mods trying to add ai vehicles and even with the base game itself (e.g. Vehicle type which was not part of the list was not generated in that country. Previously the frequency of individual types of AI vehicles in specific country were defined in list stored in the sii file for the corresponding country. If the map is visible when the command is issued, you need to hide it or change zoom level for the geometry to be regenerated.

patch we extracted the definition of the road looks to separate road_look.sii file which supports the addition behavior mentioned above. This created unnecessary conflicts between mods trying to add different looks.įor 1.4. Previously the road looks were defined in road.sii. /def/vehicle/trailer_traffic_storage.sii.Only the following files support this new behavior. Note that care must still be taken to ensure that name of units in those files do not conflict between files by addition of prefixes or suffixes. "city" for "/def/city.sii") and is some string which is unlikely to conflict with other mod. The additional files must be named in following way: ".sii" where is name of the base file without the extension (e.g. In that case the game will combine lists found in all those files. Previously there was only one file with that list for each category and this caused unnecessary conflicts between mods even in cases, when a mod only wanted to add new objects to the category.įor 1.4 patch we extended the support to allow more than one file for the most important categories where it did make sense. traffic vehicles, cargoes, cities, countries, models, prefabs, signs.). In certain cases the game loads list of objects for a single category (e.g. Changes in files containing lists of objects (e.g.

The companies and garages are detected automatically and should not be specified in this file. Intensity of dashboard backlight is configurable using panel_intensity_min and panel_intensity_max attributes. When loading version 0 structure, the value is divided by 1875 to approximate the new value.

