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Euro truck simulator 2 mods indir
Euro truck simulator 2 mods indir






frequency of 3 will cause the vehicle to be three times more likely that it would be normally). The file specifies frequency (see the game data for more info) with which the specified vehicle will appear (e.g. patch we extracted the information to separate files named "/def/country//ai/.sii" where is name of the country this information is for and is type of the vehicle.

euro truck simulator 2 mods indir

This created unnecessary conflicts between mods trying to add ai vehicles and even with the base game itself (e.g. Vehicle type which was not part of the list was not generated in that country. Previously the frequency of individual types of AI vehicles in specific country were defined in list stored in the sii file for the corresponding country. If the map is visible when the command is issued, you need to hide it or change zoom level for the geometry to be regenerated.

  • mark_country id - Which marks the items belonging to specified country on the ui map.
  • g_next_border_node - Cycles between individual border nodes which define the countries.
  • They do not have to be continuous and values up to 255 are valid. Note that as we will be adding more countries in the future dlc, it is recommended that you use value of country_id from the list or at least use a higher values. In that case you need to assign a new country id to your country (it is recommended to use value from the list found in comment inside country.sii), load the map, fix country assignments on the border prefabs and Recompute (F8) the map. Changes in countriesĪs we added more countries, it is possible that, if you used too low country id value, there will be conflict (it is reported in the log). To maintain partial backwards compatibility, if the road_look array is found in the road.sii, it is used instead of the content of road_look.sii file. Note that at this time there is no such support for the material definitions

    euro truck simulator 2 mods indir

    patch we extracted the definition of the road looks to separate road_look.sii file which supports the addition behavior mentioned above. This created unnecessary conflicts between mods trying to add different looks.įor 1.4. Previously the road looks were defined in road.sii. /def/vehicle/trailer_traffic_storage.sii.Only the following files support this new behavior. Note that care must still be taken to ensure that name of units in those files do not conflict between files by addition of prefixes or suffixes. "city" for "/def/city.sii") and is some string which is unlikely to conflict with other mod. The additional files must be named in following way: ".sii" where is name of the base file without the extension (e.g. In that case the game will combine lists found in all those files. Previously there was only one file with that list for each category and this caused unnecessary conflicts between mods even in cases, when a mod only wanted to add new objects to the category.įor 1.4 patch we extended the support to allow more than one file for the most important categories where it did make sense. traffic vehicles, cargoes, cities, countries, models, prefabs, signs.). In certain cases the game loads list of objects for a single category (e.g. Changes in files containing lists of objects (e.g.

    euro truck simulator 2 mods indir

    The companies and garages are detected automatically and should not be specified in this file. Intensity of dashboard backlight is configurable using panel_intensity_min and panel_intensity_max attributes. When loading version 0 structure, the value is divided by 1875 to approximate the new value.

  • Convert definitions of company inputs/outputs to the new format (see Changes in company definition)Ĭhanged the interpretation of thrust_characteristic_viscosity in physics data.
  • Convert AI frequency definitions to the new format (see Changes in ai definition).
  • Convert the road looks to the new format (see Changes in road.sii).
  • Create overlay textures for the new cities in /material/overlay.
  • Use the Recompute button (F8) to regenerate the map.
  • euro truck simulator 2 mods indir

  • Update the country identifiers for border nodes if necessary.
  • If the load fails, examine the log and fix` the errors.
  • Create definitions of company-prefab relations (see Changes in company definition).
  • Update the company.sii to the new format or at least replace the original quarries with single quarry company (see Changes in quarries and Changes in files containing lists of objects).
  • Otherwise assign them a new identifiers (see Changes in countries).
  • If you added a new country, check that the country_id values do not conflict with the countries we added.
  • During the conversion operation it is a good idea to run the game with -unlimitedlog parameter to ensure that you can see all the error messages.







  • Euro truck simulator 2 mods indir